Changes between Version 9 and Version 10 of ANCHORING_MODE_COMMONS_R0


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Timestamp:
08/04/09 15:59:03 (16 years ago)
Author:
deyan
Comment:

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  • ANCHORING_MODE_COMMONS_R0

    v9 v10  
    77== Overview == 
    88 
    9 There are six different anchoring modes defining the way a frame should move according to the frame it is anchored to.    
    10  
     9There are different anchoring modes defining the way a frame should move according to the frame it is anchored to.    
     10In this revision of the task only character mode anchor will be implemented. Since drag n drop is not ready yet, the anchor hud will be used for defining where to anchor the frame. The goal of this revision is to implement anchoring support and demonstrate it's working. 
    1111== Task requirements == 
    12  
    1312 * Create anchor halo. It should be draggable and clickable halo.  
    14  * Create anchor HUD with two dropdowns - Frame and position 
     13 * Create anchor HUD with two dropdowns - Frame and position (like in trigger HUD) 
    1514  * Frame defines to which frame will this be anchored and position - to which position of the text. 
    16  * When a frame is attached to a position, when position is moved the frame is moved with the same offset. 
     15 * When a frame is attached to a position, when position is moved the frame is moved with the same offset as the position. This means that if the character is moved with 10 px right and down, the frame will be moved too. 
    1716 * The frame can be moved by the user 
    1817 * A frame cannot be attached to itself.