Changes between Initial Version and Version 1 of APP_LAYOUT_MYDOGGY_R2


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Timestamp:
08/01/09 12:51:02 (16 years ago)
Author:
peko
Comment:

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  • APP_LAYOUT_MYDOGGY_R2

    v1 v1  
     1[[BackLinksMenu]] 
     2 
     3[[TicketQuery(summary=APP_LAYOUT_MYDOGGY_R2, format=table, col=summary|owner|status|type|component|priority|effort|importance, rows=description|analysis_owners|analysis_reviewers|analysis_score|design_owners|design_reviewers|design_score|implementation_owners|implementation_reviewers|implementation_score|test_owners|test_reviewers|test_score|)]] 
     4 
     5= Analysis = 
     6 
     7== Overview == 
     8 The goal of this revision of the task is to create a more beautiful mydoggy interface for every skin of Sophie2. 
     9 
     10== Task requirements == 
     11 * Provide a way to define skin parts for mydoggy. Currently there is no such mechanism. The skinning of the layout is provided by the base layout library with titles and tool-tips. The visual part that is mydoggy, should also be skinnable. This means that every layout component that provides a tool window manager should become a BaseVisualElement and define a skin part. 
     12 * Mydoggy skin parts for every skin should be themselves included in the skin. 
     13 * For some parts of mydoggy a custom UI should be provided. This is needed because mydoggy overrides the look and feel UIs that are provided by default. 
     14 * Provide icons for the title bar of every tool window. Icons for flaps are slightly different from icons for inner tool window managers. 
     15 * Provide colors for other parts of mydoggy. 
     16 * Create a mechanism for auto updating of all mydoggy skin things. 
     17 
     18== Task result == 
     19 * Source code. 
     20== Implementation idea == 
     21 * See the already added updateUI() method of [source:branches/private/peko/sophie2-mydoggy/modules/org.sophie2.main.layout.mydoggy/src/main/java/org/sophie2/main/layout/mydoggy/MDManageable.java MDManageable] where the UI is updated upon skin changing. 
     22 * Change the super class of some of the layout components to BaseVisualElement and provide a method: 
     23{{{ 
     24        @SkinPartDef 
     25        private static void defineSkin(ElementSkinPart part) { 
     26           //fill in skin part. 
     27        } 
     28}}} 
     29 * Add an ID for the skin called "mydoggy-properties" that contains mydoggy customizations. 
     30 * For UI classes no idea yet. 
     31 
     32== Related == 
     33 
     34[wiki:BASE_LAYOUT_R0][[BR]] 
     35[wiki:APP_LAYOUT_MYDOGGY_R0][[BR]] 
     36[wiki:APP_LAYOUT_MYDOGGY_R1][[BR]] 
     37[wiki:GROUP_BASE_SKINS_R0][[BR]] 
     38 
     39== How to demo == 
     40 
     41 * Run sophie and change the skin from the skin menu. 
     42 * Mydoggy should change its appearance depending on the skin chosen. 
     43 
     44= Design = 
     45 
     46= Implementation = 
     47 
     48= Testing = 
     49 
     50= Comments = 
     51 
     52= Log =