44 | | The Edit menu could look like: |
45 | | * __E__dit |
46 | | * __U__ndo Ctrl+Z |
47 | | * __R__edo Ctrl+Y |
48 | | * Separator |
49 | | * Cu__t__ Ctrl+X |
50 | | * __C__opy Ctrl+C |
51 | | * __P__aste Ctrl+V |
52 | | * __D__elete Delete |
53 | | * Separator |
54 | | * __B__ook Title (no need for "set" as it is implied by being in the Edit menu) |
55 | | * Pa__g__e Dimensions |
56 | | |
| 44 | * The Edit menu could look like: |
| 45 | * __E__dit |
| 46 | * __U__ndo Ctrl+Z |
| 47 | * __R__edo Ctrl+Y |
| 48 | * Separator |
| 49 | * Cu__t__ Ctrl+X |
| 50 | * __C__opy Ctrl+C |
| 51 | * __P__aste Ctrl+V |
| 52 | * __D__elete Delete |
| 53 | * Separator |
| 54 | * __B__ook Title (no need for "set" as it is implied by being in the Edit menu) |
| 55 | * Pa__g__e Dimensions |
| 56 | * Supply base classes for drag and drop management. |
| 57 | * Create a global drag and drop manager that will handle part of the drag and drop operations. The rest should be handled in the corresponding logic. |
| 58 | * Create DndData implementations for resources. |
| 59 | * After creating the drag and drop base classes, implement D'n'D for: |
| 60 | * images |
| 61 | * plain text |
| 62 | * resources. |
| 63 | * This should be rather easy having in mind that we have already implemented the necessary DndDatas and SophieTransferables... |