Changes between Version 8 and Version 9 of BASE_DND_R2


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Timestamp:
08/27/09 13:37:47 (16 years ago)
Author:
todor
Comment:

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  • BASE_DND_R2

    v8 v9  
    4242The result of this task must be code. 
    4343== Implementation idea == 
    44 The Edit menu could look like: 
    45  * __E__dit 
    46   * __U__ndo Ctrl+Z 
    47   * __R__edo Ctrl+Y 
    48   * Separator 
    49   * Cu__t__ Ctrl+X 
    50   * __C__opy Ctrl+C 
    51   * __P__aste Ctrl+V 
    52   * __D__elete Delete 
    53   * Separator 
    54   * __B__ook Title (no need for "set" as it is implied by being in the Edit menu) 
    55   * Pa__g__e Dimensions 
    56  
     44 * The Edit menu could look like: 
     45  * __E__dit 
     46   * __U__ndo Ctrl+Z 
     47   * __R__edo Ctrl+Y 
     48   * Separator 
     49   * Cu__t__ Ctrl+X 
     50   * __C__opy Ctrl+C 
     51   * __P__aste Ctrl+V 
     52   * __D__elete Delete 
     53   * Separator 
     54   * __B__ook Title (no need for "set" as it is implied by being in the Edit menu) 
     55   * Pa__g__e Dimensions 
     56 * Supply base classes for drag and drop management. 
     57  * Create a global drag and drop manager that will handle part of the drag and drop operations. The rest should be handled in the corresponding logic. 
     58  * Create DndData implementations for resources. 
     59  * After creating the drag and drop base classes, implement D'n'D for: 
     60   * images 
     61   * plain text 
     62   * resources. 
     63   * This should be rather easy having in mind that we have already implemented the necessary DndDatas and SophieTransferables... 
    5764 
    5865== Related ==