Changes between Initial Version and Version 1 of FRAME_OPACITY_R0


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Timestamp:
02/03/09 02:13:43 (16 years ago)
Author:
mira
Comment:

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  • FRAME_OPACITY_R0

    v1 v1  
     1[[BackLinksMenu]] 
     2 
     3[[TicketQuery(summary=FRAME_OPACITY_R0, format=table, col=summary|owner|status|type|component|priority|effort|importance, rows=description|analysis_owners|analysis_reviewers|analysis_score|design_owners|design_reviewers|design_score|implementation_owners|implementation_reviewers|implementation_score|test_owners|test_reviewers|test_score|)]] 
     4 
     5 
     6= Analysis = 
     7 
     8== Overview == 
     9 
     10The user can change the opacity of the whole frame.  
     11 
     12== Task requirements == 
     13 
     14 * The frame opacity should be kept in the model.  
     15 
     16 * The default frame opacity is 1.  
     17 
     18 * The frame opacity could be changed by the opacity slider bar in the frame appearance hud.   
     19  
     20 * The whole frame should be drawn according to the common level of transparency determined by the opacity.  
     21 
     22== Task result == 
     23The result of this task is source code.   
     24 
     25== Implementation idea == 
     26 
     27Add a slider bar to the frame appearance hud which values could change from 0 to 1 and a label showing what is the chosen opacity.  
     28When creating the scene elements in the frame view multiply all elements color opacity with the frame common opacity.  
     29 
     30== Related == 
     31 [wiki:FRAME_APPEARANE_HALO_AND_HUD_R0] [[BR]] 
     32 
     33== How to demo == 
     34 
     35 * Demonstrate how a frame becomes lighter when the opacity is closer to 0.   
     36 
     37= Design = 
     38 
     39 
     40= Implementation = 
     41^(Implementation results should be described and linked here (from the wiki or the repository))^ 
     42 
     43= Testing = 
     44 
     45= Comments = 
     46^(Write comments for this or later revisions here.)