[[BackLinksMenu]] [[TicketQuery(summary=FRAME_OPACITY_R0, format=table, col=summary|owner|status|type|component|priority|effort|importance, rows=description|analysis_owners|analysis_reviewers|analysis_score|design_owners|design_reviewers|design_score|implementation_owners|implementation_reviewers|implementation_score|test_owners|test_reviewers|test_score|)]] = Analysis = == Overview == The user can change the opacity of the whole frame. == Task requirements == * The frame opacity should be kept in the model. * The default frame opacity is 1. * The frame opacity could be changed by the opacity slider bar in the frame appearance hud. * The whole frame should be drawn according to the common level of transparency determined by the opacity. == Task result == The result of this task is source code. == Implementation idea == Add a slider bar to the frame appearance hud which values could change from 0 to 1 and a label showing what is the chosen opacity. When creating the scene elements in the frame view multiply all elements color opacity with the frame common opacity. == Related == [wiki:FRAME_APPEARANE_HALO_AND_HUD_R0] [[BR]] == How to demo == * Demonstrate how a frame becomes lighter when the opacity is closer to 0. = Design = = Implementation = ^(Implementation results should be described and linked here (from the wiki or the repository))^ = Testing = = Comments = ^(Write comments for this or later revisions here.)