Changes between Version 10 and Version 11 of FRAME_ROTATION_R1


Ignore:
Timestamp:
06/02/09 16:35:31 (16 years ago)
Author:
dido
Comment:

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  • FRAME_ROTATION_R1

    v10 v11  
    1515 * Rotate around the topLeft corner of the frame (ie 0,0, so later when the coordinates change, the rotation works as expected) 
    1616 * Rotation center, halo button and mouse should be on the same line, when the user drags the halo button.[[BR]] 
     17  * in the diagram below the dark rectangle represents single frame, the gray one is the hallo button. And the rotation point is the one that the frame is rotates around. The rotation point will stay consistent no meter the rotation of the frame. 
    1718[[Image(rotationR1.png)]] 
    1819 * The halo button won't be rotated. 
    1920 * Make sure the halo button moves with the frame.  Currently halos lay out around the unrotated bounding box enclosing the rotated frame 
    20  * Position the halo button at the bottom right corner of the frame, along a vector that extends from the topLeft corner, offset from the outside of the frame by 15,15 pixels (hard coded, changeable)[[BR]] 
     21 * Position the halo button at the bottom right corner of the frame, along a vector that extends from the top left corner to the bottom right, offset from the outside of the frame by 15,15 pixels (hard coded, changeable)[[BR]] 
    2122[[Image(vector_centered_halo.png)]] 
    2223 * When multiple frames are selected