Changes between Version 5 and Version 6 of FRAME_ROTATION_R1
- Timestamp:
- 06/01/09 13:28:29 (16 years ago)
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FRAME_ROTATION_R1
v5 v6 13 13 * Reduce the rotation halo menu to one button 14 14 * Change the icon of the halo rotation button to indicate it can be dragged 15 * Rotate around the topLeft corner of the frame (ie 0,0, so later when the coordinates change, the rotation works as expected) 15 * Rotate around the topLeft corner of the frame (ie 0,0, so later when the coordinates change, the rotation works as expected)[[BR]] 16 [[Image(rotationR1.png)]] 17 * The halo button won't be rotated. 16 18 * Make sure the halo button moves with the frame. Currently halos lay out around the unrotated bounding box enclosing the rotated frame 17 * Position the halo button at the bottom right corner of the frame, along a vector that extends from the topLeft corner, offset from the outside of the frame by 15,15 pixels (hard coded, changeable) 19 * Position the halo button at the bottom right corner of the frame, along a vector that extends from the topLeft corner, offset from the outside of the frame by 15,15 pixels (hard coded, changeable)[[BR]] 20 [[Image(vector_centered_halo.png)]] 21 * If several frames are selected the halo button should be positioned on the bottom right corner of the selection rectangle. 22 * When rotating several frames they should all be rotated together. The rotation center is top left corner of the selection rectangle. 23 18 24 19 25 == Task result ==