Changes between Version 5 and Version 6 of FRAME_ROTATION_R1


Ignore:
Timestamp:
06/01/09 13:28:29 (16 years ago)
Author:
dido
Comment:

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  • FRAME_ROTATION_R1

    v5 v6  
    1313 * Reduce the rotation halo menu to one button 
    1414 * Change the icon of the halo rotation button to indicate it can be dragged 
    15  * Rotate around the topLeft corner of the frame (ie 0,0, so later when the coordinates change, the rotation works as expected) 
     15 * Rotate around the topLeft corner of the frame (ie 0,0, so later when the coordinates change, the rotation works as expected)[[BR]] 
     16[[Image(rotationR1.png)]] 
     17 * The halo button won't be rotated. 
    1618 * Make sure the halo button moves with the frame.  Currently halos lay out around the unrotated bounding box enclosing the rotated frame 
    17  * Position the halo button at the bottom right corner of the frame, along a vector that extends from the topLeft corner, offset from the outside of the frame by 15,15 pixels (hard coded, changeable) 
     19 * Position the halo button at the bottom right corner of the frame, along a vector that extends from the topLeft corner, offset from the outside of the frame by 15,15 pixels (hard coded, changeable)[[BR]] 
     20[[Image(vector_centered_halo.png)]] 
     21 * If several frames are selected the halo button should be positioned on the bottom right corner of the selection rectangle. 
     22 * When rotating several frames they should all be rotated together. The rotation center is top left corner of the selection rectangle. 
     23 
    1824 
    1925== Task result ==