38 | | ^(Describe your design here.)^ |
| 38 | * offscreen rendering |
| 39 | * FBO |
| 40 | * FBODemo |
| 41 | * shaders |
| 42 | * JoglShaderProgram |
| 43 | * /resources/shaders |
| 44 | * ShaderDemo |
| 45 | * /resources/test-shaders |
| 46 | |
| 47 | * ElementHelpers refactoring: |
| 48 | * getEffectiveVisibleArea |
| 49 | * getEffectiveResponsibleArea |
| 50 | |
| 51 | * SceneEffects |
| 52 | * ImmArea getVisibleArea(ImmArea sourceArea) |
| 53 | * ImmArea getResponsibleArea(ImmArea sourceArea) |
| 54 | * void applyTo(GL2 gl, ImmMatrix effectiveTransform) |
| 55 | |
| 56 | * Misc |
| 57 | * SceneUtil -> JoglSceneUtil |
| 58 | * GL2 instead of GLAutoDrawable |