| 63 | * dido: 2009-07-28 |
| 64 | * Here is a list of things that you have to keep in mind while implementing this. |
| 65 | * First of all if the hud appears on roll over some halo button, the area could become sensitive and a lot of undesired huds could start popping up. This could be partially avoided by adding some delay. My personal opinion is that this should be first developed as prototype and then take decision is this going to be the final behavior. Same applies for pinning, positioning and "only on visible hud". It may happen that the behavior we have at this point is more appropriate. Please focus on other topics first. |
| 66 | * Those two '''Change the hud halo button icon depending on hud visibility.''' and '''Change the hud halo button icon if mouse is pressed, rolled, if the halo is disabled. (selected or normal mode)''' looks like the same for me. |
| 67 | * '''Halos and huds become part of the scene''' - for this one please make sure that doesn't effect the performance of the application. |
| 68 | * Related section is not finished please review and add following tasks |
| 69 | * [wiki:GROUP_BASE_HALOS_AND_FRAME_POSITION_R1] |
| 70 | * [wiki:BASE_HALOS_R1] |
| 71 | * Peko and me are working on adding new skins for the entire application, please communicate with us and Deyan. |
| 72 | Analysis Reviewed 3.5p (1h) |