21 | | You should have a image on your desktop named ''SophieLogo.jpg''. Go back to Sophie and choose '''Insert > Image''' from the menu bars. You'll be asked to find an image; navigate to your desktop and select ''SophieLogo.jpg''. |
| 21 | You should have a image on your desktop named ''SophieLogo.jpg''. Go back to Sophie and choose '''Insert > Image''' from the menu bars. You'll be asked to find an image; navigate to your desktop and select ''SophieLogo.jpg''. Click '''OK''' to import it. You'll have something like this: |
| 22 | |
| 23 | [[Image(source:/trunk/sophie2-platform/doc/userdoc-images/RELEASE_6/SophieTutorial3.png)]] |
| 24 | |
| 25 | One thing you'll immediately notice is that the image is the wrong size: this release of Sophie imports all resources in a frame 280 pixels wide by 210 pixels high. But we can change this. To do this, you need to select the image by clicking on it. The halos will appear above the frame. Halos are an important part of the Sophie interface: they provide access to more complicated functionality right by the object that's being manipulated. There are a lot of halos - you can find out about them in the [wiki:ITERATION_07/Release/UserDocumentation/02WorkingWithSophie/02HalosAndHUDs documentatino] - but the one we want is the '''frame size and position halo''', which is the second halo from the left, the red square being cross by a diagonal arrow. Click on that to open the ''frame size and position HUD'', which looks like this: |
| 26 | |
| 27 | [[Image(source:/trunk/sophie2-platform/doc/userdoc-images/RELEASE_6/SophieTutorial3.png)]] |
| 28 | |
| 29 | Now we're going to change the width and height of the image back to what it should be, which is 137 pixels wide by 62 pixels high. |
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| 31 | |