325 | | * '''Description''' [[BR]] |
326 | | * '''Graphic Design''' [[BR]] |
327 | | * '''Interaction Design''' [[BR]] |
| 329 | * '''Description''' The link HUD allows the user to create links from the page, frame, or text that is currently selected. It contains three sections: 1) a list of link triggers (double-clicking the frame, when the page appears); 2) a list of actions (turn the page, start a timeline); 3) an object of that action (a specific page to turn to, a specific timeline to play). The three link sections vary based on what is chosen in the other sections - if the action in 2 is to play a timeline, the list in 3 shows all the timelines in the book. There should also be a button allowing new sections of the link to be added or deleted (if the last section is deleted, the link settings are cleared). A drop-down menu also allows the user to save links and reuse saved links.[[BR]] |
| 330 | * '''Graphic Design''' The link HUD needs to reconfigure itself based on the choices that the user is making. Links can also be very complicated: in Sophie 1, there were books with 8 different links on the same frame, so the link HUD should fit in a fairly small space.[[BR]] |
| 331 | * '''Interaction Design''' For different kinds of links, the third section of the link is going to have to be different. If we're turning to a page, we need to have different ways to select a page; we could have a field, for example, a drop box where a page is dragged to, or a list of all the possible pages that could be chosen from. It needs to be clear to the user what they can do or what they're expected to do.[[BR]] |