Changes between Version 46 and Version 47 of InteractionAndGraphicsDesign


Ignore:
Timestamp:
05/28/09 03:35:13 (16 years ago)
Author:
danvisel
Comment:

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  • InteractionAndGraphicsDesign

    v46 v47  
    260260 * VideoResource [[BR]] 
    261261 * MediaResource [[BR]] 
     262 
    262263==== Halos ====  
    263264 * ''PageHalo'' [[BR]] 
     
    299300==== HUDs ==== 
    300301 * ''PageHud'' [[BR]] 
    301   * '''Description''' The page HUD is used to set the margin & fill for the page; it is just like the frame properties HUD, but acts on the page rather than a frame. [[BR]] 
     302  * '''Description''' The page HUD is used to set the border & fill for the page; it is just like the frame properties HUD, but acts on the page rather than a frame. [[BR]] 
    302303  * '''Graphic Design''' The page HUD could look just like the frame appearance HUD.[[BR]] 
    303304  * '''Interaction Design''' [[BR]] 
    304305 * ''FrameAppearanceHud''[[BR]] 
    305   * '''Description''' [[BR]] 
     306  * '''Description''' The frame appearance HUD is used to set the border & fill for the frame. [[BR]] 
    306307  * '''Graphic Design''' [[BR]] 
    307308  * '''Interaction Design''' [[BR]] 
    308309 * ''FramePropertiesHud''[[BR]] 
    309   * '''Description''' [[BR]] 
     310  * '''Description''' The frame properties HUD is used to set the position and size of the frame (primary uses for this HUD), as well as the margins, padding, and z-order of the frame (secondary uses for this HUD). [[BR]] 
    310311  * '''Graphic Design''' [[BR]] 
    311312  * '''Interaction Design''' [[BR]] 
     
    315316  * '''Interaction Design''' [[BR]] 
    316317 * ''AnchorHud''[[BR]] 
    317   * '''Description''' [[BR]] 
     318  * '''Description''' The anchor HUD is used to anchor the frame to a position in a flow in another frame on the same page. The anchor HUD allows the user to switch between unanchored and anchored modes; it also allows the user to change the anchor style, and change what the anchor is set with respect to the chosen anchor style.[[BR]] 
    318319  * '''Graphic Design''' [[BR]] 
    319320  * '''Interaction Design''' [[BR]] 
    320321 * ''CharacterHud''[[BR]] 
    321   * '''Description''' [[BR]] 
    322   * '''Graphic Design''' [[BR]] 
    323   * '''Interaction Design''' Maybe a checkbox saying "apply to paragraph" would be useful?[[BR]] 
     322  * '''Description''' The character HUD is used to change the text style of selected text - the font, font style, size, and color. Character styles can be saved and reused.[[BR]] 
     323  * '''Graphic Design''' This is a fairly basic palette: a combination of drop-down lists (all the fonts, all the font styles, saved character styles), text fields (font size), and color squares.[[BR]] 
     324  * '''Interaction Design''' Maybe a checkbox saying "apply to paragraph" would be useful? How character styles work with paragraph styles seemed to confuse users of Sophie 1.[[BR]] 
    324325 * ''ParagraphHud''[[BR]] 
    325   * '''Description''' [[BR]] 
    326   * '''Graphic Design''' [[BR]] 
    327   * '''Interaction Design''' [[BR]] 
     326  * '''Description''' The paragraph HUD is used to change the text style of selected paragraphs - alignment, leading, indents, and space above and below as well as character settings for the paragraph. Paragraph styles may be saved and reused.[[BR]] 
     327  * '''Graphic Design''' Graphically this is fairly basic - text fields & buttons. There is a lot of functionality in the paragraph HUD; the more important things should be at the top, less important things lower down.[[BR]] 
     328  * '''Interaction Design''' InDesign's use of paragraph styles is a good model for this. One tricky part of the way this worked in Sophie 1 was that users were frequently confused about how to apply character styles to paragraphs; if we had some good way to make this clear, it would be great. Maybe a button could open the character HUD for the paragraphs?[[BR]] 
    328329 * ''LinkHud''[[BR]] 
    329330  * '''Description''' The link HUD allows the user to create links from the page, frame, or text that is currently selected. It contains three sections: 1) a list of link triggers (double-clicking the frame, when the page appears); 2) a list of actions (turn the page, start a timeline); 3) an object of that action (a specific page to turn to, a specific timeline to play). The three link sections vary based on what is chosen in the other sections - if the action in 2 is to play a timeline, the list in 3 shows all the timelines in the book. There should also be a button allowing new sections of the link to be added or deleted (if the last section is deleted, the link settings are cleared). A drop-down menu also allows the user to save links and reuse saved links.[[BR]]