Changes between Version 91 and Version 92 of InteractionAndGraphicsDesign
- Timestamp:
- 06/08/09 11:03:58 (16 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
InteractionAndGraphicsDesign
v91 v92 384 384 * '''Interaction Design''' In Sophie 1, the anchor halo was dragged to a text insertion point in another frame to anchor the frame in that flow; this was fairly opaque to most users, and it seems like it might be better to open a HUD that gives the user instructions for how to drag something that will anchor the frame. Probably we need to talk about this more.[[BR]] 385 385 * ''CharacterHalo''[[BR]] 386 * '''Description''' The character halo appears when the user has inserted the cursor in text or has selected text. Clicking on it opens the character HUD, which will change text settings for the selected text or from the insertion point if the user starts typing.[[BR]]386 * '''Description''' Character halo is a content halo. This means it is related to specific frame content, in this case it is text. The character halo appears when the user has inserted the cursor in text or has selected text. Clicking on it opens the character HUD, which will change text settings for the selected text or from the insertion point if the user starts typing.[[BR]] 387 387 * [shift]'''Graphic Design''' The icon for this should make it clear that the user is changing the text settings in the selected area; mostly this is used for changing fonts, a stylized A might work.[[BR]] 388 388 * '''Interaction Design''' This is a standard halo; click on it and the HUD opens.[[BR]] 389 389 * ''ParagraphHalo''[[BR]] 390 * '''Description''' The paragraph halo appears when the user's cursor is in a paragraph (in which case the changes made in the paragraph HUD will affect the paragraph of the insertion point) or when the user has selected across paragraphs (in which case the changes made in the paragraph HUD will affect all paragraphs partially or completely selected.) It brings up the paragraph HUD, which allows paragraph-level changes to text.[[BR]]390 * '''Description''' A content halo. This means it is related to specific frame content, in this case it is text. The paragraph halo appears when the user's cursor is in a paragraph (in which case the changes made in the paragraph HUD will affect the paragraph of the insertion point) or when the user has selected across paragraphs (in which case the changes made in the paragraph HUD will affect all paragraphs partially or completely selected.) It brings up the paragraph HUD, which allows paragraph-level changes to text.[[BR]] 391 391 * [shift]'''Graphic Design''' This icon should suggest that the user is changing paragraph-level settings: a greeked paragraph might be appropriate.[[BR]] 392 392 * '''Interaction Design''' This is a standard halo; click on it and the HUD opens.[[BR]] 393 393 * ''ChainingHalo'' [[BR]] 394 * '''Description''' The chaining halo appears when the user selects a frame. It is used to chain frames together and to set autoflow to the next page if the frame is full.[[BR]]394 * '''Description''' A content halo. This means it is related to specific frame content, in this case it is text. The chaining halo appears when the user selects a frame. It is used to chain frames together and to set autoflow to the next page if the frame is full.[[BR]] 395 395 * [shift]'''Graphic Design''' Maybe the chaining halo should be at the bottom right corner of the frame? As currently envisioned, this halo can both be dragged and clicked, which needs to be comprehensible to the author. Also the icon needs to be distinct from the link halo, which does something different.[[BR]] 396 396 * '''Interaction Design''' The chain halo could be dragged and dropped on another frame to chain a frame to another frame; clicking the halo could set it into autoflow mode, so the frame would automatically flow onto the next page. These interactions probably need to be worked out. Probably a table of interactions should be worked out here?[[BR]]