Changes between Version 10 and Version 11 of SandBox/deyan/InteractionGraphicsDesign2
- Timestamp:
- 05/13/09 11:30:02 (16 years ago)
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SandBox/deyan/InteractionGraphicsDesign2
v10 v11 40 40 * Menus hold functionalities that cannot be triggered elsewhere, functionalities that can be accessed only by mouse (drag and drop) or keyboard shortcuts. 41 41 * Menu items can only be clicked. 42 * [shift]''Graphics Design - we can use the operating system menu styles, but it may be inconsistant with the look and feel of the application. Windows users may feel more comfortable (not sure about Mac users). We can also use icons and text for the menu items. Currently existing listitems are listed [wiki:SandBox/deyan/InteractionGraphicsDesign/Menus here]''42 * [shift]''Graphics Design - we can use the operating system menu styles, but it may be inconsistant with the look and feel of the application. Windows users may feel more comfortable (not sure about Mac users). We can also use icons and text for the menu items. Currently existing menu items are listed [wiki:SandBox/deyan/InteractionGraphicsDesign/Menus here]'' 43 43 * Halos and HUDs - Halos are little icons that trigger different functionality. Currently considered are two types of halos 44 44 * [dev]Clickable halos - most of the halos are clickable. The behavior that is currently accepted is that clickable halos invoke HUDs. What about delete frame halo?