Changes between Version 2 and Version 3 of SandBox/deyan/InteractionGraphicsDesign2


Ignore:
Timestamp:
05/13/09 10:23:57 (16 years ago)
Author:
deyan
Comment:

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  • SandBox/deyan/InteractionGraphicsDesign2

    v2 v3  
    2525  * Menus hold functionalities that cannot be triggered elsewhere, functionalities that can be accessed only by mouse (drag and drop) or keyboard shortcuts. 
    2626  * Menu items can only be clicked. 
    27   * ''Graphics Design - we can use the operating system menu styles, but it may be inconsistant with the look and feel of the application. Windows users may feel more comfortable (not sure about Mac users). We can also use icons and text for the menu items. Currently existing list items are listed [wiki:SandBox/deyan/InteractionGraphicsDesign/Menus here]''  
     27  * [shift]''Graphics Design - we can use the operating system menu styles, but it may be inconsistant with the look and feel of the application. Windows users may feel more comfortable (not sure about Mac users). We can also use icons and text for the menu items. Currently existing list items are listed [wiki:SandBox/deyan/InteractionGraphicsDesign/Menus here]''  
    2828 * Halos and HUDs - Halos are little icons that trigger different functionality. Currently considered are two types of halos 
    2929  * [dev]Clickable halos - most of the halos are clickable. The behavior that is currently accepted is that clickable halos invoke HUDs. What about delete frame halo?