Changes between Version 3 and Version 4 of SandBox/deyan/InteractionGraphicsDesign2


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Timestamp:
05/13/09 10:40:49 (16 years ago)
Author:
deyan
Comment:

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  • SandBox/deyan/InteractionGraphicsDesign2

    v3 v4  
    3232   * We need to show somehow hint the user which halos are draggable and which are clickable. 
    3333   * One thing that would be extremely useful would be easily understood icons for the halos. These were vague at best in Sophie 1; this could be improved tremendously. This is connected to the arrangement of what's in each HUD; we can't have clear icons for halos if the HUDs contain a large variety of functionality. 
     34 * Floating dialogues 
     35  * Some functionality in Sophie 2 is going to be in floating dialogue boxes - when the user presses control/command-F, for example, a window will pop up asking what you want to search for, like in other applications. This isn't how this was done in Sophie 1 (that was in the palettes); it would be useful to see how this could look. 
     36 * [shift]Timelines 
     37  * ''Interaction and Graphics Design] The way timelines were done in Sophie 1 wasn't wonderful and could probably be reworked. One issue: in Sophie 1, every frame on a page had a timeline halo that was dragged to the timeline to move the frame to the timeline. (The frame itself wasn't dragged because the author presumably had positioned the frame on the page first.) This got the job done but it was confusing: most of the other halos did not behave in this way.