Changes between Version 30 and Version 31 of SandBox/deyan/InteractionGraphicsDesign
- Timestamp:
- 05/11/09 16:02:38 (16 years ago)
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SandBox/deyan/InteractionGraphicsDesign
v30 v31 17 17 * Embedded Books Palette - shows books, that are embedded in this book. 18 18 * Opened Books Palette - shows currently opened books. 19 * ''Buttons - How will we approach buttons? We can do them inside the list, but it won't allow multiple selection manipulation, or we should think of good way to do it. See attached images attachment:ListPalette.png attachment:ListPalette2.png'' 19 * ''Buttons - How will we approach buttons? We can do them inside the list (for list palettes), but it won't allow multiple selection manipulation, or we should think of good way to do it. See attached images attachment:ListPalette.png attachment:ListPalette2.png'' 20 * Meta - meta palettes will be used for displaying text and other information. Meta palettes should contain editable and non-editable fields. 20 21 * ''Graphics Design - we currently have a realization of the palettes, see attached image'' 21 22 * Menus 22 23 * Menus hold functionalities that cannot be triggered elsewhere, functionalities that can be accessed only by mouse (drag and drop) or keyboard shortcuts. 23 * Menu items can only be clicked 24 * Menu items can only be clicked. 24 25 * ''Graphics Design - we can use the operating system menu styles, but it may be inconsistant with the look and feel of the application. Windows users may feel more comfortable (not sure about Mac users). We can also use icons and text for the menu items. Currently existing list items are listed [wiki:SandBox/deyan/InteractionGraphicsDesign/Menus here]'' 25 26 * Halos - Halos are little icons that trigger different functionality. Currently considered are two types of halos 26 27 * Clickable halos - most of the halos are clickable. The behavior that is currently accepted is that clickable halos invoke HUDs. 27 * [dev]Draggable halos - halos that should be clicked on and dragged to trigger their functionality. Currently considered are Move, Resize and Rotate halos. Their functionality is overlapped with the position halo and HUD. 28 * [dev]Draggable halos - halos that should be clicked on and dragged to trigger their functionality. Currently considered are Move, Resize and Rotate halos. Their functionality is overlapped with the position halo and HUD. Is the idea of having 8 points for resize of frames good? 28 29 * ''Graphics Design - we need to show somehow hint the user which halos are draggable and which are clickable''