Changes between Version 31 and Version 32 of SandBox/deyan/InteractionGraphicsDesign
- Timestamp:
- 05/11/09 16:07:52 (16 years ago)
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SandBox/deyan/InteractionGraphicsDesign
v31 v32 25 25 * ''Graphics Design - we can use the operating system menu styles, but it may be inconsistant with the look and feel of the application. Windows users may feel more comfortable (not sure about Mac users). We can also use icons and text for the menu items. Currently existing list items are listed [wiki:SandBox/deyan/InteractionGraphicsDesign/Menus here]'' 26 26 * Halos - Halos are little icons that trigger different functionality. Currently considered are two types of halos 27 * Clickable halos - most of the halos are clickable. The behavior that is currently accepted is that clickable halos invoke HUDs.27 * [dev]Clickable halos - most of the halos are clickable. The behavior that is currently accepted is that clickable halos invoke HUDs. What about delete frame halo? 28 28 * [dev]Draggable halos - halos that should be clicked on and dragged to trigger their functionality. Currently considered are Move, Resize and Rotate halos. Their functionality is overlapped with the position halo and HUD. Is the idea of having 8 points for resize of frames good? 29 29 * ''Graphics Design - we need to show somehow hint the user which halos are draggable and which are clickable''