wiki:SCENE_AUDIO_POINT_R0

Version 2 (modified by pap, 16 years ago) (diff)

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Analysis

Overview

The audio extension point of a scene is the one responsible for the palying of audio.

Task requirements

  • Define the way audio content is connected to the scene.
  • Adapt existing audio functionallity to the model.

Task result

The result of this task should be source code.

Implementation idea

  • The audio may be represented as a stream that should be played by the concrete implementors.

How to demo

  • Describe how will the scene interact with audio content.

Design

Implementation

(Implementation results should be described and linked here (from the wiki or the repository))

Testing

Comments

Log

Error: Macro Include(wiki:SCENE_AUDIO_POINT_R0_LOG) failed
current transaction is aborted, commands ignored until end of transaction block