Version 2 (modified by pap, 16 years ago) (diff) |
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Analysis
Overview
The audio extension point of a scene is the one responsible for the palying of audio.
Task requirements
- Define the way audio content is connected to the scene.
- Adapt existing audio functionallity to the model.
Task result
The result of this task should be source code.
Implementation idea
- The audio may be represented as a stream that should be played by the concrete implementors.
Related
How to demo
- Describe how will the scene interact with audio content.
Design
Implementation
(Implementation results should be described and linked here (from the wiki or the repository))
Testing
Comments
Log